ohnotakashi.net
Iniciar sesión

Bluepoint: Native Approach Simplifies A Lot of Things vs Checkerboard Rendering on PS4 Pro

Por un escritor de hombre misterioso

€ 11.00

4.8 (718) En stock

Bluepoint Games talked about choosing the native approach for a 1440p framebuffer with temporal injection for the Shadow of the Colossus remake, commenting that it simplifies a lot of things compared to checkerboard rendering on PS4 Pro.

Why next-gen consoles shouldn't focus on 'true 4K

Detroit Become Human PC - Native 4K vs Checkerboard Rendering on

The making of Shadow of the Colossus on PS4

Shadow of the Colossus' Studio Bluepoint is Working on Another

Detroit Become Human PC - Native 4K vs Checkerboard Rendering on

Tech Analysis: 4K gaming on PlayStation 4 Pro

Detroit Become Human PC - Native 4K vs Checkerboard Rendering on

Why next-gen consoles shouldn't focus on 'true 4K

Digital Foundry: DLSS 2.0 vs PS4 Pro Checkerboarding : r/PS5

Tech Analysis: 4K gaming on PlayStation 4 Pro

How Sony's PlayStation 4 Pro does 4K without delivering 4K

Mark Cerny: 8 TFlops Minimal Is Required To Render In Native 4K

Checkerboard Rendering. Checkerboard rendering, also known as

Tech Analysis: 4K gaming on PlayStation 4 Pro

The making of Shadow of the Colossus on PS4

Sugerir búsquedas

Colossally timeless: Shadow of the Colossus PS4 review

Shadow of the Colossus PS4 Custom PS1 Inspired Case

Shadow of the Colossus On PS4 Is Proof That Every Game Needs A Photo Mode

Shadow of the Colossus - PlayStation 4 : Sony Interactive Entertai: Everything Else

Free Shadow Of The Colossus PS4 Theme Releases - Gameranx