Bluepoint: Native Approach Simplifies A Lot of Things vs Checkerboard Rendering on PS4 Pro
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![](https://cdn.wccftech.com/wp-content/uploads/2017/12/shadow-of-the-colossus-on-ps4_38893786592_o.jpg)
Bluepoint Games talked about choosing the native approach for a 1440p framebuffer with temporal injection for the Shadow of the Colossus remake, commenting that it simplifies a lot of things compared to checkerboard rendering on PS4 Pro.
![](https://assetsio.reedpopcdn.com/pro_6.png?width=3840&height=3840&fit=bounds&quality=100&format=jpg&auto=webp)
Why next-gen consoles shouldn't focus on 'true 4K
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![](https://assetsio.reedpopcdn.com/1_0Gs4Ila.png?width=690&quality=75&format=jpg&auto=webp)
The making of Shadow of the Colossus on PS4
![](https://assetsio.reedpopcdn.com/shadow_of_the_colossus_capture_2.jpg?width=1200&height=600&fit=crop&enable=upscale&auto=webp)
Shadow of the Colossus' Studio Bluepoint is Working on Another
![](https://i.ytimg.com/vi/kjfu78xo7ZM/hq720.jpg?sqp=-oaymwEhCK4FEIIDSFryq4qpAxMIARUAAAAAGAElAADIQj0AgKJD&rs=AOn4CLBajqlz0QotdbIjG_McjT6vHBx7fA)
Detroit Become Human PC - Native 4K vs Checkerboard Rendering on
![](https://assetsio.reedpopcdn.com/video.jpg.jpg?width=1200&height=1200&fit=bounds&quality=70&format=jpg&auto=webp)
Tech Analysis: 4K gaming on PlayStation 4 Pro
![](https://i.ytimg.com/vi/fFINDxwMjVU/hq720.jpg?sqp=-oaymwEhCK4FEIIDSFryq4qpAxMIARUAAAAAGAElAADIQj0AgKJD&rs=AOn4CLBDENVx7FiHePPF7qKluFAtaKdA3Q)
Detroit Become Human PC - Native 4K vs Checkerboard Rendering on
![](https://assetsio.reedpopcdn.com/pro_2_DbY4fCZ.png?width=3840&height=3840&fit=bounds&quality=100&format=jpg&auto=webp)
Why next-gen consoles shouldn't focus on 'true 4K
![](https://i.imgur.com/4dt74VJ.jpg)
Digital Foundry: DLSS 2.0 vs PS4 Pro Checkerboarding : r/PS5
![](https://assetsio.reedpopcdn.com/digitalfoundry-2016-4k-gaming-on-ps4-pro-tech-analysis-1476003212300.jpg?width=1200&height=1200&fit=crop&quality=100&format=png&enable=upscale&auto=webp)
Tech Analysis: 4K gaming on PlayStation 4 Pro
![](https://i.extremetech.com/imagery/content-types/04sRPy8VG5sWLaNfykZDlZZ/hero-image.fill.size_1200x675.jpg)
How Sony's PlayStation 4 Pro does 4K without delivering 4K
![](https://cdn.wccftech.com/wp-content/uploads/2016/10/checkerboard_rendering-native-4k-ps4-pro.jpg)
Mark Cerny: 8 TFlops Minimal Is Required To Render In Native 4K
![](https://miro.medium.com/v2/resize:fit:1400/0*99aWN4Zi58_YXBlM.png)
Checkerboard Rendering. Checkerboard rendering, also known as
![](https://assetsio.reedpopcdn.com/deusex_dy1W6hx.png?width=1200&height=1200&fit=bounds&quality=70&format=jpg&auto=webp)
Tech Analysis: 4K gaming on PlayStation 4 Pro
![](https://i.ytimg.com/vi/TtdFW50vtQk/hqdefault.jpg)
The making of Shadow of the Colossus on PS4
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